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<title>skooter's CGPortoflio Gallery</title>
<link>http://skooter.cgsociety.org/gallery/</link>
<description>skooter's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Anaberry still shot</title>
	<link>http://skooter.cgsociety.org/gallery/631946</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1210888941_small.jpg"><br><br>This is the same character ive recently finished, this is just a high res wallpaper i made for my widescreen monitor, nothing too fancy, just a new pose change in lighting and suttle background.<br />
visit my homepage www.scottphillips.ca to see more.<br />
 <br />
]]>
	</description>
	<pubDate>Thu, 15 May 2008 22:02:27 +0000</pubDate>
	</item>
	<item>
	<title>ANABERRY</title>
	<link>http://skooter.cgsociety.org/gallery/577954</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1199010200_small.jpg"><br><br>Modeled in Maya 8, Sculpted in Zbrush 3, Textured using polypainting in Zbrush 3 and Photoshop and Mental Ray for rendering.<br />
<br />
This character is very important to me ive put weeks of hard work into this because I went to the BCIT school over a year ago hoping my demo reel would get me into the video game industry here in Vancouver but to this day Iam still unsuccessful in landing a career. Ive spent countless nights stressed to the eyeballs trying to see what im doing wrong and this model is pretty much a way of me to redeem myself and show how my talent has improved....my past work is probably not that impressive but im here displaying this model proving im not giving up and that ill do this for decades and keep improving and adapting until i can get the job i have so constantly been dreaming of.<br />
<br />
About the character:<br />
Anaberry is a creature that likes to hide in dark wet industrial ruins, it is completely blind but can feel and sense things near by very accurately. Anaberry tends to get nervous whenever something approaches or stumbles in its path because it rarely interacts with other people, but when it does it acts like a wild animal thats cornered and tends to be the most vicious when it feels surrounded or in danger. I created this design from scratch and spent plenty of sketches deciding the final concept, alot of inspiration came from Silent Hill designs. <br />
I picked the name Anaberry because its such a kind soft sounding name for such a deeply disturbed and creepy creature, it may have once been human but whatever human elements or behavior it had is now long gone and all that remains is a tormentedly disturbed creature.<br />
<br />
Please let me know what you guys think I've worked very very hard on this character and if theres anything that any of you think needs improving i want to hear it.<br />
Cheers.<br />
- Skooter.]]>
	</description>
	<pubDate>Sun, 30 Dec 2007 10:23:23 +0000</pubDate>
	</item>
	<item>
	<title>Anubis Warrior</title>
	<link>http://skooter.cgsociety.org/gallery/577948</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1199008112_small.jpg"><br><br>An eygptian character i made awhile back at BCIT.<br />
I wanted to make a warrior that would represent a great warrior that served anubis, and i tried to steer away from the black robes and half man/half dog monsters, i wanted a character thatd be more believeable in those times, someone who is human, wearing genuine egyptian clothing and armor.<br />
I had alot of fun and im hoping somewhere down the road to make a whole line up of guys like this, servants of the great egyptain gods like for Horris, Isis and such.<br />
Modeled and textured in Maya<br />
Sculpted in Zbrush<br />
Textures done in Photoshop]]>
	</description>
	<pubDate>Sun, 30 Dec 2007 09:48:34 +0000</pubDate>
	</item>
	<item>
	<title>Session</title>
	<link>http://skooter.cgsociety.org/gallery/541576</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1190181864_small.jpg"><br><br>I've posted several pictures of this character but this is one im going to continue doing and improving on in this case it was just better rendering and a change from the dark background.<br />
Next time I remodel this character I'm probably going to include pupils haha it was a cool style for a while but now the more I look at him without pupils he almost looks unfinished, anyways thought I'd just post this up see what you guys thought.<br />
Cheers.<br />
-Scott]]>
	</description>
	<pubDate>Wed, 19 Sep 2007 06:04:26 +0000</pubDate>
	</item>
	<item>
	<title>"Kawazu" screenshot</title>
	<link>http://skooter.cgsociety.org/gallery/478458</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1174858961_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sun, 25 Mar 2007 21:42:43 +0000</pubDate>
	</item>
	<item>
	<title>Anaberry</title>
	<link>http://skooter.cgsociety.org/gallery/625680</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1209282121_small.jpg"><br><br>Another pose of my disturbed creature. I had such a great time working on this creature and i cannot wait until i can work on something else creepy and evil like this, ive been drawing monsters ever since i was a little boy so its become a passion and attention to detail i could continue for decades. I was just glad to be able to reach a result i had never dreamed i would be capable of and since then my mind has been exploding with designs and concepts half of them im able to roughly sketch before their forgotten and replaced with a seperate concept, more to come.<br />
<br />
Modeled in Maya, sculpted in ZBrush, textured in ZBrush using Polypainting with finishing details done in Photoshop. ]]>
	</description>
	<pubDate>Sun, 27 Apr 2008 07:42:05 +0000</pubDate>
	</item>
	<item>
	<title>Anaberry Closeup</title>
	<link>http://skooter.cgsociety.org/gallery/577958</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1199011008_small.jpg"><br><br>A still image of Anaberry in a more expressive pose.<br />
Even though some would like this pose of Anaberry more as opposed to the full body shot pose i still like the feel of the other picture when its arms are at its sides the calm stillness before the attack.]]>
	</description>
	<pubDate>Sun, 30 Dec 2007 10:36:50 +0000</pubDate>
	</item>
	<item>
	<title>Anaberry</title>
	<link>http://skooter.cgsociety.org/gallery/625681</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1209282282_small.jpg"><br><br>And another posed still of Anaberry in a startled stance as if something in the distance made a noise and its peaked anaberrys interest.<br />
<br />
]]>
	</description>
	<pubDate>Sun, 27 Apr 2008 07:44:45 +0000</pubDate>
	</item>
	<item>
	<title>Anaberry Concept Art</title>
	<link>http://skooter.cgsociety.org/gallery/462523</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1171228266_small.jpg"><br><br>Working name for a character i'am currently making on my freetime. Here is the Concept Art ive made so far, ill start a WIP thread on the character soon enough.]]>
	</description>
	<pubDate>Sun, 11 Feb 2007 21:11:14 +0000</pubDate>
	</item>
	<item>
	<title>"Anubis Warrior"</title>
	<link>http://skooter.cgsociety.org/gallery/478555</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217514/217514_1174888757_small.jpg"><br><br>An eygptian character i made while at BCIT.<br />
I wanted to make a warrior who looks like he would be a great warrior of anubis, and i tried to steer away from the black robes and half man/half dog monsters, i wanted a character thatd be more believeable in those times, someone who is human, wearing genuine egyptian clothing and armor.<br />
(ok the glowing helmet eyes might be a bit too much lol)<br />
but i had alot of fun and im hoping somewhere down the road to make a whole line up of guys like this, servants of the great egyptain gods make one for each god like for Horris and such.<br />
Modeled and textured in Maya<br />
Sculpted in Zbrush<br />
Textures done in Photoshop<br />
Anyways please post your C&amp;C id love to hear what everyone thinks.]]>
	</description>
	<pubDate>Mon, 26 Mar 2007 05:59:22 +0000</pubDate>
	</item>
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